This little experiment of mine is nothing too advanced. I wanted to primarily examine the basics of the library, to render out a bunch of items, some custom made geometry, and then animate them on stage. Of course I also had to throw in a particle emitter, which is a simple task thanks to the Sparks library.
A few lines are animated in a fake way, that makes it look as if they moves forward, when in fact each line section just moves one step backwards, to make room for a new front. I created three different heads for the lines, in order to add some variety; an arrow, a sphere and a particle emitter. Clicking anywhere with the mouse makes a line explode, only to be replaced by a new one when it’s gone.
It is possible to adjust a bunch of settings, such as number of lines and their quality, in the setting panel.